A graduate of Full Sail University's Game Art program, looking to get my start in the industry.
My specialties include 2D illustration, character research and design, 3D texturing and storyboarding. As a team player, I enjoy working with groups to work towards something bigger than the sum of its parts, and look forward to collaborating with other creative minds to see where our efforts can go.
As a texture artist, I was tasked with layout out the individual meshes of the models assigned to me, researching the look and feel of each asset to the closest approximation, creating both clean and "aged" versions of the assigned assets and working with team leads to ensure congruence with the creative vision of the project.